The Path of the Monk

The Path of the Monk is a short (5 minutes to play) 3-player game of deception. The Monk relies on chatting with two guiding spirits to make it through the maze, but one spirit is secretly hoping to get the monk killed.

The Monk wins if he can reach the ladder at the end of a small maze filled with monsters and potions. He won't get far without help...but who can he trust? The Helping Spirit sees the monk's surroundings and can warn him of danger. He wins if the monk reaches the end of the puzzle. The Hindering Spirit is the only one who knows where the exit is, but wins if the monk is killed before reaching it. Will the monk trust the helping spirit and reach the ladder? Or be fooled by the hindering spirit into his doom?

The Path of the Monk was made in 48 hours by Brian Cronin, Brendan Mauro, Gabe Smedresman, and Chris Cornell for the 2010 Global Game Jam.